Japanese developer FromSoftware has made a reputation for itself by creating punishing however rewarding RPGs, and Elden Ring is arguably the studio’s best work up to now. Since its launch earlier this yr, it has had quite a few updates which have modified how weapons, aspect quests, and different options work. Now, it seems that a ray tracing replace to Elden Ring could possibly be on the best way.
Trying into the underlying code of a recreation has develop into a typical technique of unearthing new info, and a distinguished determine on this space is Lance McDonald. McDonald believes to have found “menu strings associated to ray tracing options,” in Elden Ring’s code after the newest 1.07 replace. He supplied some screenshots as proof, which contained textual content that could possibly be potential menu settings for a ray tracing mode sooner or later. One such phrase was: “Will lock efficiency settings to prioritize high quality.”
There’s extra the place that got here from
The addition of ray tracing to the Lands Between may add a considerable graphical increase to Elden Ring. As this has but to be formally confirmed, there’s no phrase on precisely what compromises this could make to the sport’s efficiency.
New graphical choices can be a welcome addition to Elden Ring, although, and it might not be completely stunning on condition that FromSoftware has already launched various updates to enhance upon the expertise. A few of these updates have been widescale buffs to weapons and adjustments to how cooperative play works. They’ve additionally barely modified how sure quests play out. The studio even added the flexibility to see the names of NPC characters on the map shortly after launch.
Contemplating that the majority FromSoftware titles ultimately obtain some extra substantial DLC content, Elden Ring followers ought to nonetheless have a lot to look ahead to sooner or later. Hopefully, with ray tracing included.